You clearly did not read the readme, i could cut and paste it, but that wouldn't help your laziness. It says exactly where to put the exact files and what to use to run it. I certainly couldn't make it clearer than the readme. You're going to HAVE to do these things (read readmes) to install mods, so best to start now. If you've read all i just wrote, know you could of read less in the readme.
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- Right-clicking the BOSS icon and selecting the Launch BOSS GUI will cause Wrye Bash to launch BOSS's GUI instead of its command line interface. If V is pressed, it will disable version parsing. If R is pressed, it will do a level 1 revert (to the state just prior to the last sort).
- For commands in other games, see Console Commands. Console Commands are a debugging tool available to PC players, adding a wide range of functionality to the game. The tilde key ( ` ) toggles the console screen open and closed. On most English language keyboards, it sits below the Escape (esc) key, and just left of the 1 (one) key. 1 Comparisons with other games 2 The console 2.1 Entering.
As such, the installer will need to be updated to reflect these two install types. How should it operate? Should it continue to provide the options to install to each game and an 'Other' path? What should the default non-local install location be?
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Prior to Vista and Win7, I would have recommended Suzaral's approach of putting it in 'Program Files' by default. However, given MS' apparent opinion that only their 'programs' need to modify anything in 'Program Files' once installed, I would no longer recommend that. I have for more than 20 years advocated installing everything that will permit it to another 'Apps' partition, for many reasons I won't bore you with here. Vista+ are just further instances validating that reasoning.
In this case, I would suggest your 'default' location be to it's own directory next to and on the same level as 'Oblivion'. (I don't see any issues with still putting the uninstaller in 'Common files'.) Isn't that what most of us do with other 'tools' for Oblivion that shouldn't be under the game folder? You might check for an existing folder at that level with 'Tools' in the name and put it under that.
As for 'how should it operate': explain a 'local' versus 'global' choice, with your interpretation of each path as you have discovered it as examples. Provide the installer a default location with a 'browse folders' capability so they can navigate to their desired location. Perhaps a radio button for 'local' versus 'global' to set the default in the navigation window.
Please do not make the mistake of assuming everyone puts everything on drive C.
-Dubious-
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| ||
---|---|---|
# of Zones | 3 | |
Occupants | ||
Necromancers, Mannimarco, Undead (1 boss-level Necromancer) | ||
Important Treasure | ||
6 boss-level Chests 1 boss-level Coffin | ||
Console Location Code(s) | ||
EchoCaveExterior, EchoCave, EchoCave02, EchoCave03 | ||
Region | ||
Jerall Mountains | ||
Location | ||
West of Bruma |
Echo Cave
Echo Cave is a medium-sized cave west of Bruma containing necromancers (quest-related). It contains three zones: Echo Cave, Echo Passages, and Echo Necromancer's Chamber.
Related Quests[edit]
- Confront the King: Find the King of Worms and end the Necromancers' attacks on the Mages Guild.
Notes[edit]
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- This cave is inaccessible until you acquire the key during the related quest. After the related quest, the only change is that Mannimarco is no longer present.
- This cave contains 23 Cairn Bolete plants.
- Echo Cave also appeared in ESO.
Exterior[edit]
Key to Maps |
Echo Cave Exterior |
- The exterior is located at coordinates: Tamriel -4, 38
- This location's map marker (M on map) is named Echo Cave (editor name EchoCaveMapMarker). The entrance door is NNW of the marker, 50 feet away.
- Bolor Savel (carries Echo Cave Key, 1 silver dagger; non-respawning) is near the entrance
- 1 Wilderness Creature (Mountains variety) is near the entrance
- 1 Wilderness Creature (Snowy Mountains variety) is near the entrance
- The following plants can be found near the entrance: 24 Clouded Funnel Cap plants, 2 Lavender plants, 7 Milk Thistle plants, 5 Tinder Polypore plants, and 6 Wormwood plants
Zone 1: Echo Cave[edit]
Echo Cave
This zone is fairly linear and easy to navigate. There are five rooms, each containing two enemies, although the third may contain up to four. This room has two levels, but you will only be able to access the upper one when returning from the previous zone through door C. This will allow you reach the boss chest at B, by using the nearby root and jumping across.
In terms of loot, there are two chests in the second room (one of which boss at B), one in the third, two in fourth and all of four in the last one.
Occupants:
- 7 Necromancers
- 4-5 Undead
Treasure:
- 2 boss-level Chests (Necromancer variety; 1 locked) at locations B on map
- 1 Chest 01
- 1 Chest 02
- 2 Chests 03
- 4 Chests 04
- The following plants will always be found: 11 Cairn Bolete plants
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 2 doors (at C and D) lead to the zone Echo Passages (locked)
Other:
- 1 bedroll at location b on map
Zone 2: Echo Passages[edit]
Echo Passages
Echo Passages
In the first room you enter you will find two enemies guarding a minor loot chest, with another further along the corridor. The second room is at the bottom of a zig-zagging canyon containing four enemies. Try to use the turns to your advantage to avoid fighting them all at once. The final room contains two enemies, a bedroll (b) and a chest. Use door E to enter Mannimarco's lair. On your way back, head south to door C to return to the first zone. Another enemy and two chests are nearby.
Occupants:
- 4 Necromancers
- 5 Undead
Treasure:
- 2 Chests 01 (1 locked)
- 1 Chest 02
- 3 Chests 04
- The following ingredients will always be found: 1 Cheese Wedge
- The following plants will always be found: 8 Cairn Bolete plants
Doors and Gates:
- There are three doors in/out of this zone
- 2 doors (at C and D) lead to the zone Echo Cave
- 1 door (at E) leads out of dungeon to Echo Necromancer's Chamber
Other:
- 2 bedrolls at locations b on map
Zone 3: Echo Necromancer's Chamber[edit]
Echo Necromancer's Chamber
Necromancer's Chamber
This zone's main room is a large cavern with water ringing an island where Mannimarco has made his lair. There are three options to access it. In the first room you will find a Necromancer Adept (A) and a minor loot chest. The door to the north leads directly to the cavern. Continuing along the southern corridor will gain you two minor loot chests. Once you arrive at a flooded tunnel, swim down into a small room containing a boss chest (B).
At this point, you can swim along the northern corridor, which leads to the main cavern. Alternatively, you can head east. After a quick swim, there is a room with up to two enemies, a minor loot chest and a boss chest (B). You will then emerge in the southeastern corner of the main room, with a enemy and two chests for company. One of these is a boss chest (B).
Proceeded to Mannimarco's island and move toward him (Q). After his little speech, the bone claws at T will raise up, preventing your escape. Slay the King of Worms and loot the four chests nearby, two of which are boss chests (B).
Occupants:
- Mannimarco (target of quest Confront the King; non-respawning) at location Q on map
- 1 boss-level Necromancer at A
- 2-3 Undead
Treasure:
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- 4 boss-level Chests (Necromancer variety; 1 locked) at locations B on map
- 1 boss-level Coffin (Undead variety) at B
- 3 Chests 03
- 3 Chests 04
- 1 Coffin 01
- The following plants will always be found: 4 Cairn Bolete plants
Traps:
- 12 Bone Claws at location T on map
Doors and Gates:
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- There is one door (at E) in/out of this zone, leading to the zone Echo Passages
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